Maya Pipeline Basics

A great post from Zeth Willie talking about what we should consider when developing a workflow, what tactics we should use and what not, this will avoid a great loss of productivity, something that accuse some vfx studios.

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Often, no persuasive argument is made for doing this. And of course, money and time are always tight, so things like pipeline infrastructure often are the last things to be dealt with. But in the end it really is like running a burger joint without knowing where you source your meat or potatoes, it doesn’t really make sense to ignore your pipeline when THAT’S THE BUSINESS YOU ARE IN!


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