Great interview by commercial cinematographer Matt Workman to Pablo Plaisted and Craig Welsh, both working at Animal Logic on his last film “THE LEGO MOVIE“. Useful article focused on the process of camera layout and lighting, making special mention in the Glimpse render engine, currently in development. Yo can read here or […]
This is my first attempt after introducing me on the Krakatoa for Maya beta. It’s very simple, just a fluid simulation affecting an Nparticle system with it’s force fields like velocity and called Fluid driven particles. This technique is widely used VFX level as it allows particles get realistic movement […]
Check out my new account on twitter @juanjo_bernabeu
Check out my new resume for companies. Link: Resume 2012 I’m in the process of compiling my reel, so stay tuned.
Since the beginning of 2012, I started working on freelance position as a fluid effect supervisor in the phase of R & D of a feature film, and because of the results obtained by the company with a fluid simulator well recognized in the world of VFX, we decided bet […]
Testing Vue’s fractal terrains technology a couple of weeks ago, I created this image, ready to print on canvas and ready to mount on the wall. If you want the 13000px! image to print, please, contact me,:)
Hi! So much time since the last post! I created a script based on actions on Maya to drive particles by fluids behavior. This script makes it easy to set up a basic scene where particles are driven by a fluids with the necessary connections to work properly and not […]
I would like to share with you, the parameters that I usually use with Vray for Maya. These parameters are typically used with jobs that require higher quality than flexibility, such as print campaigns jobs. Those who still think that Vray is fast as lightning … please wait. It’s fast […]
A post from Realflow Wisdom (Jorge Medina), with we can print our Realflow settings from an scene in the preview Captions. Perfect to do test simulations and compare it. ” A good way to remember your settings when doing testings is printing them in the preview videos. Switch on the option […]
A great post from Zeth Willie talking about what we should consider when developing a workflow, what tactics we should use and what not, this will avoid a great loss of productivity, something that accuse some vfx studios.